Wednesday, 30 March 2011
Thriller Micro Elements
Sound
Earlier in the year we created an opening for a Thriller. One of the micro elements that was included was use of sound. We created a soundtrack that we thought fitted the whole sequence. It created quite an eerie and mysterious vibe, this is an example of non-diagetic sound. Another example of non-diagetic sounds is the sounds we used for the transitions for the flashbacks. We also used diagetic sounds, like the sound of the train at the beginning, and footsteps. We used visceral sound when the man is hit. This technique is used to emphasise and focus on certain sounds.
Editing
We edited the flashbacks to be viewed in black and white, so the audience could understand that it was in the past. This worked well along with the transition sound, to create a fluent change. Another editing technique we used was changing the speed of clips. We cut up a number of clips, in which we sped up and slowed down. This built up tension throughout the sequence, leaving the viewer on edge. We used simple opening credits which appeared by the side of the appropriate character. At the end of our sequence, we paused the film whilst the character was in 'mid-punch'. We created a break in the music to go with this. At the same time, our opening title 'Rependo' appeared on the screen.
Mise-on-scene
Straight away, a scary isolated setting and location is put in place. This instantly informs the audience that something is not right. Costume is very important in our video, as it creates a hierarchy. Will, the obvious antagonist, is dressed in smart informative clothing, whereas Saul is dressed in bloody cheap clothes. We used make-up on Sauls face, to show he had been beaten and was in danger. The lighting in the scene is completely natural and dull. We purposely filmed in the evening to emphasise the eeriness, as darkness is associated with the Thriller genre.
Cinematography
We used many PoV shots in our opening. The first PoV was in the view of the antagonist. This PoV shot is very strong and focuses on the protagonist. Afterwards, the next shot is in the PoV of the protagonist, and you can instantly tell the character can barely hold himself up. When the character does manage to look at the antagonist, he is looking up from a low angle. This shows that he is in a weak position.
SFX
We only used a couple of special effects, a fake gunshot and a stunt with the punch in the face. The gunshot made the death of Will's brother more vivid and realistic, as well as the punch.
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